Ray Tracing for Computer Graphics

Introduction

The goal of this project was to use ray tracing in a rendering engine to enhance real-time graphics. For many years real-time rendering has been realized with techniques using rasterization approaches. The ease of implementing rasterized rendering engine is promised by highly optimized graphics hardware. However, there are other alternative rendering methods. This paper introduces an approach that combines rasterization and ray tracing techniques to approximate reflection and refraction effect in real-time.


Results


Documents