Lecture Gamification

Now learn from a game

Overview

With the development of technology, many institutions are applying different technology to enhance the effectiveness of teaching. E-learning has been raised and developed in the past two decades. With the growth of technology, gamification in education can have more diversity, with more use of electronic devices and software applications.

Project Objective

Develop games for playing in real-time lecture

Game elements like characters, competitive environment and game mechanics are added to the content to provide a level up system and reward accomplishments such as getting points, badges, lives. Every student can get his/her own character to develop.

Break of tradition by lively and interactive lectures

When playing with the games, students need collaboration so as to win and promote team spirit. The happiness of attending class will improve students’ intentions of learning.

Enhance teaching

Act as a teaching tool, help teachers to prepare lecture and manage students. Easy way to know students’ weaknesses and strength by getting analysis from the game results.

Features

interactive classroom/

New learning experience and to increase the motivation of learning.

all subjects available/

Question/answer-system will be general so that teacher can use in different courses.

RPG base/

Experience will be accumulated into Student's own character so character can level up and strengthen its ability.

( game screen of The World of Mystic Wiz, a question/answer-base RPG game )

/Target

The target users of the application are secondary school teachers and students.

/flexible mobile devices

The games can utilize facilities inside a classroom including teacher’s computer, students’ smart phones or laptops and Wi-Fi infrastructure.

/instant analysis

Teacher’s computer can display game result of students instantly.

Game Play

Rewards

review what you learnt

competitive environment

cooperation

System Structure

Project Plan

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Schedule

  • October 2016

    Evaluate Current Situations
    Define Requirements

  • January 2017

    Setup Database
    Login System
    Graphic and Interface

  • April 2017

    Game Environment
    Control Interface
    Connection to Server
    Testing and Report

  • May 2017