Project Progress Back

TimePlanned ScheduleActual Progress

Sept

Get familiar with Unity

Have been messing with Unity. This application only uses basic/straightforward capabilities in Unity (no need of advaned physics), so knowledge should be sufficient.

Oct 1

Project plan

Project website

Oct

Collect user requirements

Analysis and Design program

Set up development environment

Set up the development environment using VMWare in MacBook Pro. However, the performance is not very good. While the setup will be used in the beginning stage, might migrate to a better one in the future.

Nov - Dec

Achieving the intermediate goal

Development with Hololens (w/ emulator)

- Displaying with Hololens

- Scanning with Hololens

Development with Kinect

- Motion capturing with Kinect

Delayed. Emulator does not work. Have to test with Unity/HoloLens.

Jan - Feb

Implementation of communication between devices

Implementation of two drum modes

Delayed because of schoolwork.

Jan 8-12

First Presentation

Jan 21

Intermediate Report

Feb - Mar

Achieving the final goal

Fine tuning

- Improving user interface

- Adding customisation features

- Sounds and graphics enhancement

Still working on the previous parts. These goals are minor compared to the main function so can afford to delay/be removed. Added the scanning function. The scale and size of data captured in Kinect does not fit to reality. Have to think of good ways to overcome. "Implementation of two drum modes" is delayed. Still working on the previous parts. However, the "communication between devices" is easily realised by using 3 apps.

Apr

Testing and optimisation

Added the "Zero gravity mode" to be more fun.

Apr 16-20

Final Presentation

Apr 15

Final Report

May 2

Project Exhibition

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