June 10th, 2011
http://www.susqu.edu/news/37931.asp
Professor Ken Brakke is the author of the software Surface Evolver which is a powerful and easy to use system for
computing surfaces with minimum energies, including surface tension, volume, and so on. This software is a practical tool, because it implements many math quantities defined on a simple mesh structure, and uses evolution (gradient descent) to compute the surface mesh in a reliable way. The software is widely used, and the paper he published introducing this software is cited by hundreds, which would be a kind of miracle for a graphics paper.. I don’t know his university well, or I have never heard of it, Susquehanna University in PA.
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May 31st, 2011
Besides my work, I will write regular posts about the computational art of computer graphics, as a tribute for the people in this practical yet interesting field.
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May 20th, 2011
It is interesting to read the CV of a PhD student named Keenan Crane (http://users.cms.caltech.edu/~keenan/) .
He has good publication records. By looking at his CV, we could see how many diverse projects he has been involved into, from rendering to geometry processing. He is in the world, actively. Why is it so hard for me to do a project in a natural way? I mean, a way that is approachable, rather than being difficult for every step? Maybe I am taking research to be too mysterious. Maybe I should be more open to the community so that I could get into it more quickly. Or, I should use the resources that are available to me better, and get my way to the community. Anyway, I can not go to the schools and companies as he did. I feel like that we do not have the circumstance for doing the stuff. I think discussion is really important. Peers are helping you grow. Yes, in this flat world, get into the community by opening my heart.
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May 18th, 2011
1. Rendering is important if you are doing graphics. Offline rendering using 3DS Max and other ray tracers (e.g. POV Ray) enables very beautiful and realistic images that show the power of your modeling method. Rendering is always about Light, Camera, Material, Reflection, and Refraction. Online rendering is also interesting. I guess it could be used to produce videos and demos, and the major techniques are basic phong model augmented with shaders.
2. Do enough work to keep your program clean. This is important when trying to measure running time. It also helps you do experiments efficiently.
3. In a cooperation, be active and know your position, take up the duties you should perform. It’s like a soccer match.
4. Liking what you do is always the right state.
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September 4th, 2010
This blog is setup to record or organize materials I know about minimal surfaces. I have little experience of writing a technical log which is also intended to be read by people other than me (group members). Clarity may be the first aim. This is not a technical paper, so we should have an easy time when reading it. But this may lead to some imprecise discounts, which I will try to amend by briefly including formal statements. Hope you find it helpful and enjoy reading the stuff. Thank you!
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