INTRODUCTION

Internet is a crucial part of the world nowadays.
Internet allows people to communicate with others, shop online, find resources, entertain, and do many other things.
Although it is convenient and useful, it brings risks.
People may be aware of some large scale incidents.
However, they seldom notice those small scale or personal data breach.
To enjoy the advantages of the Internet with safety, they should learn more about cybersecurity.
The project aims at raising teenagers’ awareness of cybersecurity.
It is believed that video game is a good channel to educate teenagers as learning can be achieved while playing.

PROGRESS

TARGET DATE ITEM FINISHED
29 September 2019 Project plan
Project web page
October 2019 Game design (mechanic, story, game flow, etc.)
Early to mid November 2019 Find assets and consider the necessity of making assets on our own
Mid November 2019 to December 2019 Implement UI system and basic mechanic
January 2020 to March 2020 Implement game flow and subsystem
2 February 2020 Preliminary implementation
Interim report
April 2020 Bug fixing, Fine tuning, UAT, any ad hoc work
3 May 2020 Finalized implementation
Final report

DOCUMENTATION

ITEM LINK
Project Plan Download
Intermediate Report Download
Final Report Download(BIN)
Download(Chong)

TEAM


Dr. T.W. Chim - Supervisor


Alan Bin - Student

Ivan Cheng - Student