Cybersecurity is an issue that has been proven more important now than ever due to the ever-growing trend of cybercrimes in recent decade. This project hope to develop a 3D VR game for teenagers to learn about essential cybercrime knowledge such that they could protect themselves and ultimately combat cybercriminals together.
Through the use of game, this project hope to teach the general public, particularly the teenager group, about the nature and adverse effects of cybercrimes. By doing so, we aim to help players better detect the occurrence of cybercrimes, and consequently protect themselves from cybercriminals.
This project features a single player game where players could patrol around a VR world as cyber-police and arrest suspects of cybercriminals by completing cybersecurity mini-games relating to the most prevalent cybercrimes currently.
Detailed project plan, project webpage - 29 September 2019
Development of minimum viable product - 31 December 2019
First presentation - 13-17 January 2020
Preliminary implementation, detailed interim report - 2 February 2020
Development of final product - 24 March 2020
Final testing and amendments - 31 March 2020
Finalized tested implementation, final report - 19 April 2020
Final presentation - 20-24 April 2020
Project exhibition - 5 May 2020