COMP4801

Final Year Project

A 3D Game to Raise the Teenagers' Awareness on Cybersecurity

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Introduction

Cybersecurity is an issue that has been proven more important now than ever due to the ever-growing trend of cybercrimes in recent decade. This project hope to develop a 3D VR game for teenagers to learn about essential cybercrime knowledge such that they could protect themselves and ultimately combat cybercriminals together.

Objective

Through the use of game, this project hope to teach the general public, particularly the teenager group, about the nature and adverse effects of cybercrimes. By doing so, we aim to help players better detect the occurrence of cybercrimes, and consequently protect themselves from cybercriminals.


Scope

This project features a single player game where players could patrol around a VR world as cyber-police and arrest suspects of cybercriminals by completing cybersecurity mini-games relating to the most prevalent cybercrimes currently.


Schedule

Detailed project plan, project webpage - 29 September 2019

Development of minimum viable product - 31 December 2019

First presentation - 13-17 January 2020

Preliminary implementation, detailed interim report - 2 February 2020

Development of final product - 24 March 2020

Final testing and amendments - 31 March 2020

Finalized tested implementation, final report - 19 April 2020

Final presentation - 20-24 April 2020

Project exhibition - 5 May 2020

Documents