3.1 Problem Description
To attain the objective, our team has done some research on the recent successful mobile games, finding the possible elements leading to popular. We will coordinate all elements into our mobile game development and then further evaluate them through various means.
From the research, there are 3 general aspects in a successful mobile game – design, game type and setting. Design is definitely a very important issue of a game as the graphics affect the first impression of players. To increase the number of players and downloads, the target player should be female users. The style of the design of characters and game background should be cute, adorable, and clear. Especially the characters design, a very simple game with good characters also can leads to a popular game (e.g. Mushroom Garden).
Chain reaction with beautiful and gorgeous visual effect is another factor that gives player an expectance of further fancy scene, like the elimination of candies in Candy Crush.
Game type is the second thing that players focus on. Successful mobile games usually include many levels in the big game map and the playtime of each level is just a few minutes. For short term goal, player needs to pass the corresponding levels to get the best performance; for long term target, players needs to use the fastest time to clear all levels in the big game map. The map of Plant vs. Zombie 2 is the best illustration of the above elements. Bonus levels should be included in order to give a surprise to players and some of them are needed to cooperate with friends to unlock such that there are interactions between players, like the play and pass function of draw something.
Setting of the game is the most different part for the game implementation. The control of the game must be simple with several gestures as it is a mobile game not a computer game. Skill is not a crucial part in the game, instead the game is influenced by luck.