Computer Vision
OpenCV 3.0.0 was used in order to detect the Rubik's cube sides and faces.
Learn moreThe given software is 5.41 MB in size and has a minimum SDK of 15 while the Target SDK is 23.
Beginning with the functional requirements, the Rubik's Cube Solver was divided into 3 particular tasks, which mainly influenced the design decisions of the Project. However, a change in the business requirements led to shifts from in the design of the Model-View-Controller.
This project saw several changes in design decisions as can be made out from the above outline. Changes moved from demonstrating an interface based "Virtual Cube" object-oriented, to simple object-per-activity model, as can be seen in the image below.
The given project made use of several Artificially Intelligent Tools: Computer Vision for the detection of the Cube, 3D Object Animation and Game solving algorithms. To use them in Android Studio, the following tools were used:
OpenCV 3.0.0 was used in order to detect the Rubik's cube sides and faces.
Learn moreKociemba library was used and modified for an android device so as to be able to get a solution in record time,
Learn moreThe 3D Rubik's Cube was supported with the help of OpenGL and AnimationCallBack.
Learn more