Progress
Task | Deadline | Status |
---|---|---|
Study VR related technologies - headset / joystick - Oculus / OpenVr / HTC VIVE (corelated with VR SDK) - Locomotion mechanics |
19 September 2018 | Completed |
Deliverables of Phase 1 (Inception) - Detailed project plan - Project web page |
30 September 2018 | Completed |
Hardware and software testing | 24 October 2018 | Completed |
Development of minimum viable product (MVP) - Game Environment - Post-Processing (Lighting) - Character and Controlling - Dialogue System - Absorb Energy System - Summon System - Artistic Work (Asset store & Particle system) |
31 December 2018 | Completed |
First presentation | 11 January 2019 | Completed |
Amendments | 14 January 2019 | Completed |
Deliverables of Phase 2 (Elaboration) - Preliminary implementation - Detailed interim report |
20 January 2019 | Completed |
Design Enhancement | 6 February 2019 | Completed |
Development of Final Product - In game feature a. Sword Skill System b. Energy Presentation c. Parallel Mechanics - Auto-Gen Puzzle Based on Player Performance a. Player Performance Employing Machine Learning b. Procedurally Increase Level Difficulty - Consultation |
24 March 2019 | Completed |
Final Amendments | 31 March 2019 | Completed |
Deliverables of Phase 3 (Construction) - Finalized tested implementation - Final report |
14 April 2019 | Completed |
Final presentation | 15-19 April 2019 | Completed |
Project exhibition | 29 April 2019 | Processing |