Progress

Task Deadline Status
Study VR related technologies
- headset / joystick
- Oculus / OpenVr / HTC VIVE (corelated with VR SDK)
- Locomotion mechanics
19 September 2018 Completed
Deliverables of Phase 1 (Inception)
- Detailed project plan
- Project web page
30 September 2018 Completed
Hardware and software testing 24 October 2018 Completed
Development of minimum viable product (MVP)
- Game Environment
- Post-Processing (Lighting)
- Character and Controlling
- Dialogue System
- Absorb Energy System
- Summon System
- Artistic Work (Asset store & Particle system)
31 December 2018 Completed
First presentation 11 January 2019 Completed
Amendments 14 January 2019 Completed
Deliverables of Phase 2 (Elaboration)
- Preliminary implementation
- Detailed interim report
20 January 2019 Completed
Design Enhancement 6 February 2019 Completed
Development of Final Product
- In game feature
a. Sword Skill System
b. Energy Presentation
c. Parallel Mechanics
- Auto-Gen Puzzle Based on Player Performance
a. Player Performance Employing Machine Learning
b. Procedurally Increase Level Difficulty
- Consultation
24 March 2019 Completed
Final Amendments 31 March 2019 Completed
Deliverables of Phase 3 (Construction)
- Finalized tested implementation
- Final report
14 April 2019 Completed
Final presentation 15-19 April 2019 Completed
Project exhibition 29 April 2019 Processing